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Immersive Space Design with Sound #3



This work builds upon the concept of the previous project, but focuses on creating a sense of depth in the space. The previous project effectively demonstrated visual phenomena in three dimensions, but did not adequately convey the depth of the space. In this version, camera motion was added to create a sense of greater space and unexpected beauty through the use of sound as a random element. It was created using the Unity game engine.

Physical Computing (Microphones) + Unity + Unity VFX Graph

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