Avatar (Motion Capture)
I created an immersive project using Unreal Engine and motion capture data to animate the avatar's movements, with the goal of engaging and involving the audience more fully in the experience.
I used materials and visual effects in Unreal Engine to make the avatar aesthetically appealing, with the intention of generating interest and interaction from audiences.
OptiTrack (Brooklyn Navy Yard) + MotionBuilder + Unreal Engine/Blueprints + UE Niagara System
Corporate 8 No Drums, Musictown